Power up Codex and ship a paid iOS app in one evening.
1. Drop the Codex Plugin file into Codex. 2. Follow the plain English guide. 3. Ship a paid iOS app in 24 hours. That's it.
(If you use GPT you have access to Codex.)
Made for solo builders who want a live, paid app on the App Store. Not another half-built side project.

🔒 Secure Stripe checkout · 30-day refund, no questions
Mac only: needs Xcode, Codex CLI + Apple Developer account.
From the maker of Camp Amp & the DeadCool Arcade trilogy

Codex is brilliant, until you ask it to build an iOS app from a cold prompt. Then it's blank stares, Xcode rabbit holes and App Store rejections you find out about days later.
You burn an evening writing the brief instead of building the app.
Signing, schemes, archive errors, the kind that eat whole afternoons.
Missing privacy strings, half-built dark mode, screenshots that don't sell.
The exact step-by-step that turns a Sunday into a shipped MVP.
The first prompts, the AGENTS.md, the repo brief, so Codex builds, not waffles.
Signing, schemes, archive sanity checks scripted so you don't lose an afternoon.
The pre-submit QA list that's got every one of my apps through review.
Title, subtitle, keywords and screenshot plans you can fill in.
Version bumps, archive checks, release-notes generation.
Every refinement I make to the workflow lands in your copy.
Unzip, install, paste the first prompt.




The free book bundled in. Same story, in a polished, printable PDF you can keep next to Xcode.
$19 one-time · 30-day refund · lifetime v1.x updates.
$ ios-app-sprint > I want to ship a tiny SwiftUI utility for [audience] that does [one job]. Walk me through the sprint, starting at scoping.
Open the package on your Mac.
codex plugin marketplace add ./ios-app-sprint-kit-package
Run $ios-app-sprint and follow the sprint to TestFlight.
"Got from blank Xcode project to TestFlight in a weekend. The plugin is the missing manual."
"I'd bounced off Swift twice before. The cartridge workflow finally made it click."
"Cut my submission anxiety in half. The metadata + screenshots flow alone was worth it."

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If you have a clear idea and a free evening, yes. The sprint is designed for exactly that. Complexity varies: a simple utility app like Camp Amp is very doable. A multiplayer game is not.
Not for shipping to the App Store. You need Xcode, which is macOS-only. If you have access to a cloud-Mac service the plugin still works.
You need to be comfortable opening a terminal and Xcode and running a few commands. You do not need to be a Swift expert. That's the point of pairing with Codex.
No. Nothing can. What the plugin does is bake in the checks that have got my own apps (Camp Amp, the Arcade trilogy, Stackly) through review without drama.
A recent Codex CLI with plugin marketplace support. The plugin is what turns it into a 24-hour app sprint. If yours is old, update it first; it's a one-liner.
30-day no-questions refund. Email me and I'll send it back.
Yes. Lifetime updates while the plugin is on v1.x. Future major versions may be a paid upgrade.
Yes. The PDF is bundled in the purchase as a bonus.
Still on the fence?
Get it, try it, refund within 30 days if it's not for you.